Towermadness 2 created by5/17/2023 In Classic Mode, all maps and towers are unlocked. If a player can win without losing any sheep, four stars are rewarded. In Invasion Mode, all UFOs are sent as quickly as possible, and the rounds have a bonus of +25% wool. In Normal Mode, there is a set number of enemy waves to destroy and UFOs arrive in intervals. There are currently three game modes: Normal, Invasion and Classic. This can be used to unlock additional towers and tower levels in Xen’s Laboratory, the in-game shop. Wool, the in-game currency, is rewarded for completing or failing each map. Without Invasion Mode enabled, the highest possible stars earned are three. Stars rate how well a player did on each map based on how many sheep were saved, with the highest being four stars for completing a map with no sheep lost and with Invasion Mode enabled. Once all waves of enemies are destroyed or all sheep have been abducted, the game ends and you earn a certain number of stars and wool. Each enemy destroyed provides the player with more in-game coins to build new towers and upgrade existing towers. The player destroys the aliens by building towers. The goal of each alien is to abduct one sheep. Each wave arrives in intervals, or all waves can be sent at once if Invasion Mode is enabled. UFOs drop invading aliens on landing pads and the waves of enemies make their way to the base to abduct the sheep. The objective in TowerMadness 2 is to defend a base filled with a flock of sheep from waves of aliens by destroying the aliens with diverse weapons in the form of towers.
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